This unit describes the skills and knowledge required to determine design requirements, plan, create and store composite photographic and 3-D digital effects elements.
The unit applies to those with high-level information technology skills working as compositors, matte painters, concept artists, modellers, animators, game designers, directors and other personnel working in the film, television and game development industries.
This unit describes the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces and advanced model builds.

It applies to those with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.
This unit describes the skills and knowledge required to make sophisticated creative and technical judgements in the editing of complex media productions. It involves establishing post-production requirements, assessing source materials in line with production requirements, undertaking editing and finalising the edit.

The unit applies to those who play a key role in the creative visualisation of concepts, plots and storylines. They edit a wide range of material for productions such as feature films, television dramas and interactive digital media products. Even though senior editors operate with a high degree of autonomy, they work closely with producers, directors and sound engineers, and are often responsible for supervising other members of a post-production team.
MASTER TED Level 1 LEARN Shell
This unit describes the skills and knowledge required to develop the conceptual aspects of any creative practice, including through the processes of evaluation, critical thinking and research. It involves evaluating own practices, developing ideas for creative work and integrating these in a professional context.

The unit applies to those who work in any creative form. At this level, practitioners engage with ideas as a fundamental part of the day-to-day process of creating work. Ideas and thinking are integral to the practical exploration of materials, processes and techniques, but hold a special place in the creative process.
National Codes: ENGMATE501 
This unit describes the skills and knowledge required to create compound models using industry software applicable to animation production process, according to a defined set of parameters.

It applies to those with high-level technical and analytical skills working as modellers or artists, in the game development industry.